
Archived topic from AOV, old topic ID:4741, old post ID:30841
Events can be taken a lot further in terms of pvp. One idea was to introduce a roster and trophies to the game. The top pvpers and those who are the best at certain events would get their names posted on the roster which could be seen in game and possibly also on the forums. Others will be able to see who's the top pvper and will rise up to the challenge to beat them.Trill wrote:Pvp is fun for the Pvmer IF he loses nothing but is that fun for the PK? no! no gain equals boring Pvp : /
Leader board, duel system like hybrid, and a way to make wagers on duels and against one another would make me $^%& in my pants.Death wrote:Events can be taken a lot further in terms of pvp. One idea was to introduce a roster and trophies to the game. The top pvpers and those who are the best at certain events would get their names posted on the roster which could be seen in game and possibly also on the forums. Others will be able to see who's the top pvper and will rise up to the challenge to beat them.Trill wrote:Pvp is fun for the Pvmer IF he loses nothing but is that fun for the PK? no! no gain equals boring Pvp : /
There are several ideas floating about to increase pvp, but it's always a challenge to bring ideas to the table that are both worthwhile, and non-detrimental to the mass majority. A dueling system, for example, would be an interesting idea. Two people would form a blood pact with each other and for the duration of the duel, they are the only ones who could damage each other. High steaks could be decided upon via a trade window. The duels would be timed and rules could be decided.
Adding felucca specific quests is also an idea, as you can force players into certain areas that would normally not be played in.
Of course, if players have ideas for more PVP incentive, we'd love to hear them.