TC1 FEEDBACK: Artifact Changes

Information on new updates to the shard as well as what's to come
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Shanks
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TC1 FEEDBACK: Artifact Changes

Post by Shanks »

Yeah, they will.

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Death
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TC1 FEEDBACK: Artifact Changes

Post by Death »

ggkthx wrote:Question about the artifacts being rerolled.
For example, let's say I've got a stack of 8 Lance of the Stampede locked down on my floor, what will happen to these? Will they turn into a stack of 8 random locked down AoAs?
Good question.

When the artifacts get changed, what happens is the game checks every location where the item exists:

- Locked down in a house
- Inside a container
- On a player
- In a player's pack
- On a vendor

So wherever it is, it will get converted/changed to whatever the item's change is supposed to be:

- A new item
- A conversion to a different item of similar attributes
- A reroll (Which is completely random from the originating artifact system such as a lesser AOA or doom gauntlet artifact).

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Death
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TC1 FEEDBACK: Artifact Changes

Post by Death »

Final reminder about the artifact changes. The changes will be finalized on Thursday, September 22, 2011. Once they are finalized, there will likely be no more changes made to the artifacts that were addressed.

Take a look at the first post for information on drop systems and conversion/changes:
http://www.uovalor.com/forum/viewtopic.php?t=5902

We encourage players to check the artifact conversions on TC1 to ensure that we have not made any errors or discrepancies as mentioned by Red Squirrel here:
http://www.uovalor.com/forum/viewtopic.php?t=5994

Of course, we will be going in and checking this as well, but always good to have an extra set of eyes as we may have missed something with all the changes.

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dprantl
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TC1 FEEDBACK: Artifact Changes

Post by dprantl »

On TC1 right now:

My Horseman's helms still all have only 10 resists. I thought existing helms would retain their resists and new ones would spawn with a base of 10 and go up as before (basically remain unchanged).

Holy Knights cloak only has 10 HP increase.

Charm of the Domesticator is missing +20 Vet.

Ring of the Dead is missing 150 Luck.

Red Dragon's Grapple resists are not right.

The Orb of Moons looks like a crystal ball instead of a moonrock.

Yomotsu Elder Sleeves got a resist nerf for some reason.

Lightning Shoes has only FC1 and nothing else.

Angelic Restitution is all messed, has 15 LRC instead of 15 LMC, only MR3 instead of MR5 and no mana increase.

That's all I had time to look at so far. It seems TC1 has an earlier drop of the artifact changes, although some changes I see there have never been discussed.

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Death
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TC1 FEEDBACK: Artifact Changes

Post by Death »

Thanks for going through those, we'll fix them up so that they are the right stats. We'll also be double checking them within the next 2 days.

Which items were you referring to that were changed without being discussed?

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Red Squirrel
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TC1 FEEDBACK: Artifact Changes

Post by Red Squirrel »

It's possible I missed some deserialize checks. Thanks for checking. I will fix those when I get home.

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dprantl
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TC1 FEEDBACK: Artifact Changes

Post by dprantl »

Death wrote:Thanks for going through those, we'll fix them up so that they are the right stats. We'll also be double checking them within the next 2 days.

Which items were you referring to that were changed without being discussed?
Yomotsu sleeves had greatly reduced resists, and I don't remember them/Arms of Bane having resists lowered.

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Death
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TC1 FEEDBACK: Artifact Changes

Post by Death »

Just checked the image on the firsr post, they should be identical cept for a name and look change. It's possible that something in game didnt transfer over properly.

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Red Squirrel
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TC1 FEEDBACK: Artifact Changes

Post by Red Squirrel »

dprantl wrote:On TC1 right now:

My Horseman's helms still all have only 10 resists. I thought existing helms would retain their resists and new ones would spawn with a base of 10 and go up as before (basically remain unchanged).

Holy Knights cloak only has 10 HP increase.

Charm of the Domesticator is missing +20 Vet.

Ring of the Dead is missing 150 Luck.

Red Dragon's Grapple resists are not right.

The Orb of Moons looks like a crystal ball instead of a moonrock.

Yomotsu Elder Sleeves got a resist nerf for some reason.

Lightning Shoes has only FC1 and nothing else.

Angelic Restitution is all messed, has 15 LRC instead of 15 LMC, only MR3 instead of MR5 and no mana increase.

That's all I had time to look at so far. It seems TC1 has an earlier drop of the artifact changes, although some changes I see there have never been discussed.
Fixed those now, let me know if there's still issues. TC1 restarting as I speak.




Also, another change: Any items that got a name change or have been changed by another item that were on player vendors now go in the player's backpack. The reason was because the pricing info gets reset.

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Red Squirrel
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TC1 FEEDBACK: Artifact Changes

Post by Red Squirrel »

Ok will be a while, for some reason it's crashing on test but not dev. Going to try to figure this out.

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Red Squirrel
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TC1 FEEDBACK: Artifact Changes

Post by Red Squirrel »

Ok got it going. That was odd. It's up now. Currently converting from file->SQL in the background and should be done in about 10 minutes. I'll reboot it again after just to ensure nothing goes wacky.

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dprantl
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TC1 FEEDBACK: Artifact Changes

Post by dprantl »

Ok, everything looks good except arcane earrings only have two properties and brace of paracelsus is missing the +15 skill. Also, the items that have been transformed into another type have retained their old color (i.e. yomotsu elder sleeves, stiched lich skin), although that is probably preferrable. Definitely items that were dyed should retain their color.

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ggkthx
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TC1 FEEDBACK: Artifact Changes

Post by ggkthx »

Thanks for checking on that stuff on TC Altar

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Red Squirrel
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TC1 FEEDBACK: Artifact Changes

Post by Red Squirrel »

I'll check out the earings and brace when I get home. (think brace was suppose to get +20 too). We decided to just keep the hues. For non dyed items, the hues will be considered rare if they got changed for the new item, but at least if anyone used dye they keep that color.

Even items that got a name change had to be converted as the class name changed, so quite a few items actually got converted, so when you login it's normal for lot of stuff to be in your bag or bank. Even stuff that just got a name change.

We found a bug with poisoning that's been around for a while, it's a complex one as it has to do with packets, but we may be able to do a work around so we can still release. We'll play with that tonight.

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dprantl
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TC1 FEEDBACK: Artifact Changes

Post by dprantl »

One other thing I noticed is that any item that was modified that was blessed has lost its blessed status.

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Death
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TC1 FEEDBACK: Artifact Changes

Post by Death »

dprantl wrote:One other thing I noticed is that any item that was modified that was blessed has lost its blessed status.
Thanks for noticing that, we'll add that in as well.

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Death
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TC1 FEEDBACK: Artifact Changes

Post by Death »

All of the artifacts are now complete. There's a bit more sorting to do and that will come later. The vesper museum is in the process of finalization along with the custom artifacts that went to it.

Because custom clilocs do not exist for the tooltips, we needed to add some labels in. Because of this, certain names need to be shortened:

Arkkaza's Mystical Hat -> Nystul's Mystical Hat needed to be shortened.

Therefore, we need to name the hat something new, with a shorter name. The name should deal with something historical in UO.

A few ideas:

- Tyball, Malabelle or Mondain's hat
- Mage's Mantra

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dprantl
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Post by dprantl »

Why not just Nystul's hat? Also, Nystul's Mystical Hat is almost the same length as Spirit of the Totem or Rune Beetle Carapace, so is it really too long?

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Death
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Post by Death »

dprantl wrote:Why not just Nystul's hat?
It's close to this name so it can lead to confusion:
http://www.uoguide.com/Nystul%27s_Wizard%27s_Hat

Swapping the name to Tyball or another name that wasn't used might be better.

So far Tyball's Hat fits nicely but we'll see how people feel about that name or if anyone has another suggestion.

Here's what I mean to create a visual (Note, this is a prototype. Prices, naming and structure may change before release):

Image

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LordWolfX
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TC1 FEEDBACK: Artifact Changes

Post by LordWolfX »

looks great, just wish i had my 5348295823495893454 artifacts still from soloing vadar and again and again years back.

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-=[Praetorian Emperor]=-
-=[Praetorian Legio]=-
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LordWolfX
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Post by LordWolfX »

what happens to the equipped rerolls?

I could be wearing an orny on my head? =D

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-=[Praetorian Legio]=-
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Death
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TC1 FEEDBACK: Artifact Changes

Post by Death »

LordWolfX wrote:what happens to the equipped rerolls?

I could be wearing an orny on my head? =D
Equipped -> In your pack
Locked Down/Secure -> Same place
Bank -> In your bank
On Vendor -> In your bank

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ggkthx
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Post by ggkthx »

Any chance of repairing the pics for easier reference?

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Death
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Post by Death »

ggkthx wrote:Any chance of repairing the pics for easier reference?
I think we need a wiki instead. That would be soooo much better. And yea, I have the images just hosting site removed em :/.

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ggkthx
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Post by ggkthx »

Yeah figured. I'd be happy to edit the existing contentdb in the mean time?
Seems faster than setting up wiki from scratch, but maybe I'm wrong. That would definitely be best in the long run. :)
Happy to help with that too.

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